Monday, April 16, 2018

Book Review: The Price Guide to the Occult by Leslye Walton


**This e-ARC was provided for review purposes through NetGalley!**

What It's About:
         Anathema Island has been the home of the Blackburn daughters for 8 generations, ever since Rona Blackburn traveled there to make a new home for herself.  The thing is, Rona didn't get along so well with the original settlers of the island, who feared her strange ways and uncanny powers.  When they tried to burn her home down--with her inside of it--she cast a spell that bound their bloodlines to the well-being of the island and her own family.
        Generations later, the youngest Blackburn daughter, Nor, hopes the "gifts" that come with her lineage leave her with an uneventful life.  However, when a strange book shows up promising spells that could only be successfully completed by someone possessing Rona Blackburn's full abilities, Nor senses something bad is coming--and she suspects it comes in the form of her estranged, powerful mother. 

What I thought:
         Overall, I really enjoyed this book.  Mostly it was the wonderfully witchy ambiance that was captured so well in the story and setting.  If Anathema Island was a real place, I'd definitely want to visit. Probably wouldn't like to live there, since crazy stuff happens to people who live on the island, but I'd probably want to check out the lake and shops and sweet nature trails, at least.  


The moody setting paired with the actually witchy characters was hitting all of the buttons for me.  This would be a great one to read on a crisp fall evening close to Halloween.  The Blackburn women are so compelling and I really want to know more about the women between Rona, Judd, Fern, & Nor.  I just really adore a cast of characters made up mostly of a long line of generational witches.  


Another thing I liked about this book was that it had the perfect combo of intrigue, magic, & mystery mixed with this super intense underlying feeling of foreboding and dread.  You will, when reading this book, definitely get a true bit of stomach-clenching stress while waiting for the ball to drop (and by the ball dropping, I mean Fern showing up on the island).  We keep getting snippets and bits of information both about what she's up to in the present intermingled with Nor's memories of the past, so you slowly learn how terrifying and BAD it is that she's up to her old tricks in a big way.  

I also really enjoyed that the focus in the story was on the relationships between Nor and literally everyone else on the island.  Spoiler Alert! She's related to every original settling family, which provides for a very interesting dynamic, especially considering the reason for those relationships and shared blood is caused by the curse Rona Blackburn put on them back in the day.  I loved her relationships with Judd and Madge and her grandfather, because they were so diverse and that made the story feel more realistic.  

And lest I go through this whole review without mentioning the conflict and antagonist of the story, I'm gonna talk about it: Fern.  Fern, the Blackburn daughter with a super creepy power who realizes that she can use it to gain a semblance of the full Blackburn powers she's always wanted.  Let me tell you, Fern is an awesome character, solely because she's terrifying.  I don't want to spoil a whole lot, but the way she gains her influence in the world is *so* creepy.  Like....a "the body snatchers took away my mom and dad and nobody will believe me because the cops are also body snatchers" kind of creepy, which just adds to the panic and feeling of doom that resonates throughout this story.  


So listen, if moody, witchy vibes and a great antagonist sound like your kind of read, do yourself a favor and pick this one up.  Alternately, you could pick it up then put it down until October to further immerse yourself in a spooky and thematic setting for your reading!

Rating: 4 stars.  

Thursday, April 12, 2018

Book Review: The Tethered Mage by Melissa Caruso


**This e-ARC was provided through NetGalley for reviewing purposes!**

What it's about:

          Lady Amalia Cornaro never expected to come home from a book-buying run as a newly-minted Falconer, an elite branch of the military trained to control the magical abilities of mage-marked "Falcons", but she has suddenly found herself the unwanted warden of Zaira, a powerful fire mage.  When her ambitious mother decides to use this newfound power to the advantage of the Cornaro family, Amalia is suddenly thrown into much more of the court intrigue than she would have been as "just the Cornaro heir."  Rumors have been spreading in the nearby city of Ardence of a Shadow Gentry, and when a group of mage-marked aristocratic children are kidnapped, it's up to Amalia, an unwilling Zaira, and Marcello, a Falcon officer, to discover what game is afoot and unmask the harbingers of war between the two kingdoms!


What I thought:

         I'm not going to lie...the first half of this book dragged a little for me.  I liked the characters right away, but during the first half of the book there were a LOT of little details that didn't always seem necessary for the reader to know all at once.  This did aid in the worldbuilding and the character development, as well as prepared the reader for all of the stuff going on behind the scenes, but for me it was just a bit of information overload.

I totally loved the three main characters, Amalia, Zaira, and Marcello.  The character development in this book was fantastic, and we got to see the characters grow and change throughout the story.  Amalia and Marcello had some great chemistry, and Amalia's relationship with Zaira was great as well.

The magic system was so cool (albeit not necessarily fair to the characters), and I loved how it was treated differently in the two drastically different societies we glimpsed in this story. 

The politics in the story were also surprisingly interesting to me! Normally I'm not all about the "political court intrigue" heavy novels, but I enjoyed everything happening here.  Prince Ruven was a great character, and the politicians dealing with Ardence and Raverra were really interesting, including the members of Amalia's own family.

The ending wrapped up nicely for this part of the story while also hinting at more to come, so I'm looking forward to seeing what happens next to these characters!

If you like well-done worldbuilding and lots of court intrigue, definitely give this one a try!

Rating: 3.75 stars.  

Wednesday, April 11, 2018

Book Review: Halayda by Sarah Delena White.


*This e-ARC was provided through NetGalley for review purposes!*

What it's about:

              Sylvie lives on the edges of a society in which mages are the ruling force, and anything fae-touches is scorned or used for its magical properties.  Once a student of alchemy, she now provides for a rag tag group of half-fae children by selling her alchemical creations. Once a year, the human and fae worlds come together--and so do Sophie and the Fae King Taylan, in hopes of maintaining the fragile balance between their two worlds.  When disasters strikes in the form of an alchemical attack, Sophie and Taylan must travel through the Fae kingdom in order to save it and the human world from the clutches of an evil Star Fae long thought dead.


What I thought:
          So, to be honest, I didn't *super* love this book.  I enjoyed the fae/human relationship story, and the fact that one world cannot quite be well without the other, but I don't think it hit the right buttons for me.

Firstly, I felt as though there was a whole chunk of backstory/character development that went on before the story started that we didn't get to see at all.  It was like the reader was supposed to automatically be invested in these characters when we weren't really given a whole lot of information about them.  I just felt like something was missing in the beginning that we should have been told in order to aid in our understanding of the world and characters. 

Secondly, I felt as though the first half of the book dragged a bit.  I knew there was some big reveal coming, but I just felt like I was waiting....and waiting...and waiting to finally get the big reveal about the whole Dragonfly thing.  Plus, it was kind of predictable, what with the "half-human, half-fae alchemist Chosen One" thing going on.  Once we heard about the mysterious, elusive, and rarer-than-rare "Dragonfly", it was pretty clear that the story was heading toward a "SOPHIE IS THE DRAGONFLY" billboard.

Other than that, I did like the dynamic between the different races of Fae.  I loved the Banshee general and the mysterious and dangerous qualities of Taylan, and even, yes, the abilities and idea of the Dragonfly.  Once the story got moving and something of consequence actually happened, I enjoyed the rest of the read!

This is one that I'm not sure I'll continue on with.  The book really dragged for me--it took me almost a month to get through because I wasn't feeling any real motivation to finish it.  I liked some concepts, so I may read the inevitable sequel, but I'm not quite decided on it yet.

Rating:  3.5 stars.


Tuesday, April 10, 2018

Book Review: These Ruthless Deeds by Tarun Shanker & Kelly Zekas


**This E-ARC was provided through NetGalley for review purposes!**

What it's about:

         This sequel takes place soon after the events of These Vicious Masks, and follows the continued adventures of Evelyn and her friends in the high society of 1880's England.  Despite the previous untrustworthy connections of the mysterious Society, Evelyn joins forces with them in order to put herself in the position to aid others with powers like hers.  When a recon mission in India goes awry, Evelyn and her friends discover more sinister things about the Society--and vow to discover who is the driving force behind the terrible deeds.


What I thought:

         This was a very solid sequel.  It picked up a few weeks after the events of the first book, and we got into the intrigue right away.  I don't want to get too carried away with details, since this is the second book in the series, but I loved all the new characters we got to meet and was glad that we were able to still see the old characters we loved from the first book (some more..ahem...surprising than others).  



This part of the story takes the Society from something intrinsically evil to something that could be used for good--as long as the right people are in charge.  However, that's part of the mystery--who is in control, and why are they making the choices they are? Are they here to help powered people, or use the powered for their own gains?

Oh man, though. Just when you think everything is going according to our protagonists' plans, SHIT. GOES. DOWN. That ending, O.M.G.

(Actual footage of me reading the ending of this book)

Like...I cannot and do not want to give away ANY spoilers for that ending because holy Moses, it's CRAZY, in a terrible but also so unexpected and just--wow. These authors are evil geniuses, I think.  

So listen, go do yourself a favor.  Go read These Vicious Masks, then read this one, then cry because we don't have the third book yet and WHAT WILL HAPPEN NEXT?!?!?!


Rating: 4 stars.

Tuesday, March 13, 2018

Book Review: Chaotic Good by Whitney Gardner

This e-ARC was provided through NetGalley in return for a free and honest review!

What it's about:
     
     Cameron is an amazing budding cosplayer who dreams of getting into the CalTech costume department in order to one day design costumes for all of the nerdy things.  However, when she and her friends end up winning a cosplay contest based on a game that she doesn't play, a storm of angry internet trolls is activated.


When a nerdbro totally gate keeps her on her first visit to the ONLY comic store in the town she's just moved to, she decides to see how the other half lives (and shops for comics) and borrows some of her twin brother's clothing to become: Boy-Cameron!


When she accidentally on purpose makes friends with one of the other comic store employees and gets invited to play in a game of Dungeons and Dragons, things get a little more complicated than she had ever expected them to.  She then has a predicament: stay Boy-Cameron and continue the charade, or return to being her normal self and risk being abandoned by her brand-new friends?


What I thought:

       This made my nerdy, D&D obsessed, cosplay n00b heart so very happy.  This was probably my most anticipated read of the year because it aligns with just about *everything* I am currently obsessed with, and it *mostly* did not disappoint.  

Despite being a pretty nerdy individual myself, and being a girl, I've don't know that I've ever really had that lovely experience of male gatekeeping (I have strong opinions about ANYONE who gate keeps, but that's a tale for another time), so I couldn't relate directly to Cameron's experiences there.  However, I know it's a thing that happens, and it's something I'd totally word murder someone for doing to me.  


Cameron and the other characters were really solid and believable.  I loved Why and loved to hate Brody--his comments were just such a thing that I could see an angry troll saying, it was almost like the author hung out on 4chan before writing (for research purposes, of course). I loved that all of the characters had fully fleshed-out backstory--it made the story feel really full and made you get attached to them.  

The idea that a girl would have to dress as a boy in order to enjoy something as widely-spread as comic books or superheroes or video games both makes me sad and angry--something that was portrayed very well in this book and gave me the Strong Emotions.  I think Nerd-dom is a place for all, and should be open to new people.  We're members of the best club, and I am ALWAYS happy when I find someone who is even a little bit interested in something I also love!

My favorite part of this book, I'd have to say, were the bits that talked about D&D.  I may be a little biased, since I've just entered this community myself, but OH BOY did I find myself highlighting all the quotes about the discovery and confusion that is getting ready for/playing your first game of D&D. The little comics that went along with the game sessions in the book were hilarious, and made me wish I wasn't reading the book on the tiny screen of my phone so I could better see all of the details.  

I enjoyed this book immensely--don't get me wrong--but there were just a few things that knocked it down from that ever-coveted 5 stars.  Firstly, there was a bit of a lack of communication in many parts of the story. I feel like if the truth about the horrible things happening to Cameron online had been shared with the important people in her life earlier on, things could have been dealt with in a much less messy fashion.  Instead she just internalized everything and then froze up when people got mad at her.  I know, I know, if everyone communicated well there'd be none of the drama that created half of the story, but still, it bugged me a little, especially with her family.  Like...they're your family, they're not going to judge you for flack you're getting for posting your amazing creations. 

Another thing that bothered me was that the ending of the story felt a bit rushed.  I was left wanting more explanation, more reaction to the truth coming out, and what I got wasn't that. It felt as though everyone got SUPER ANGRY that she didn't tell them she was actually a girl, then got over it offscreen and suddenly everyone was happy again.  

Beyond that, this story was mostly about a nerdy girl who just wanted be be a nerd, and make beautiful outfits based on nerdy things, and NOT GET BOTHERED WHILE DOING SO, THANK YOU VERY MUCH.  It was full of nerdy references and D&D and cosplay and captured both the horrors and the joys that can be experienced as a girl in the nerd community.  


Rating:  4 stars.

Quote Post: Chaotic Good by Whitney Gardner

This is a very spoiler-filled post featuring some of my favorite quotes from Chaotic Good, by Whitney Gardner!


"Dungeons and Dragons has always seemed like the geek game I don't actually have enough cred to play.  I tried to look up the rules online once, and it went way over my head.  I don't think there is any one true way to play, and that's intimidating." 

           
 "I read about mages and bards. About rangers, clerics, and fighters.  And the more I read, the more desperately I wanted to play.  To have a group of friends gathered around a table telling a story.  Creating and cracking inside jokes."

"'Jade! After the battle of the three orcs, you find a vest in a trunk.  It's the most beautiful piece of fabric you've ever seen in your life.  Intricate and delicate.  It weighs almost nothing but feels substantial when you pick it up.'  Lincoln starts to smile as Cooper listens to him from from his place in my arms. I feel his breathing slow.  We're both entranced. 'You put it on, and you can instantly feel its protection.  Its button fastens perfectly, like it was tailor-made for you.  It feels like another limb.  Like something you've been searching for your whole life has now made its way back to you and you dare not part with it.  It gives you plus four to your constitution, plus three charisma, and plus motherfucking eighteen against asshole exes.'"

Saturday, January 20, 2018

The Year I Met Critical Role; or: How I Fell in Love with D&D and Why My TBR Hated Me In 2017.

So I haven't properly reviewed anything in a loooong time.  2017 was *not* a great reading year for me, and here's why.

Last February, I discovered something that absolutely decimated my 2017 TBR before it even got off the ground. It's a "little bitty" web series in which a bunch of nerdy-ass voice actors play Dungeons and Dragons...and I spent the rest of February through early October binging 115+ episodes averaging about 3 and a half hours in length...and loving every minute of it.

(Fair warning. This post will be completely full of CR and other nerdy gifs. I'm sorry not sorry in advance).

Since this group has been streaming their game for about 3 years now, I had a LOT to catch up on.  But this also means that I watched over 400 hours of a group of people I don't know playing D&D in less than a year, which not only cemented my eternal love for and undying loyalty to the fandom and community, but also made me want to play ALL OF THE DUNGEONS AND DRAGONS.

I sometimes feel awkward with certain aspects of my geekery.  For the most part I let my nerd flag fly and often, but secretly I've held in my heart a desire for more, and always considered D&D to be one of those *super* geeky things that only the *REALLY* hard-core peeps go in for, but also one of those things that I always kind of wanted to learn how to play (MtG being another, and also LARP. I WANT TO FREAKING LARP, OK?!).  

So when I clicked on Episode 82 of Critical Role when it popped up on my YouTube subscription list one night when I had run out of videos on my "Watch Later" playlist, I didn't really know what to expect.  I think that the typical person's expectation of Dungeons and Dragons is the stereotypical Stranger Things-style scene: basement-inhabiting pre-pubescent boys who are so socially awkward that they choose to pretend they're in another world fighting monsters instead of going to the Snow Ball.



This wasn't like that at all. This was grown-ass ADULTS (in my age range and older) letting the world see what they had so far only been doing at home--imagining and acting out existence in another world, fighting monsters and becoming heroes.  I mean, they were (spoilers) FIGHTING A FREAKING DRAGON (end spoilers) for goodness' sake!  There were miniatures, and little stands to show depth (because some of the characters were FLYING),  and players who not only clearly loved their characters but were passionate about the story (and are some pretty amazing actors, to boot).  I realized about an hour and a half in that it had started 82 episodes ago, and I 100% needed to stop watching this episode RIGHT NOW and go right back to the beginning.



Now, to those who aren't into things like this, the idea of D&D (and rpgs in general) may seem a little strange or escapist, but for a reader like me who intakes approximately 85% fantasy literature (and let's be honest here, it's probably closer to 95%), this was like taking my favorite books one huge step further.

Have you ever read a book and wanted to be a character in the world or story? (I know for a fact if you're into Harry Potter, you TOTALLY want this. The Wizarding World? Your Hogwarts House, wand core, and Patronus? I mean, COME ON, RIGHT!?)  DUNGEONS AND DRAGONS CAN DO THAT FOR YOU, MAN.  I literally just straight-up ripped off the character Elora Danan from the 80's movie Willow, and created a character based on what I think she would have been like grown up (Human Warlock with a Fae Pact, just like in the movie, amiright?)

But I'm getting ahead of myself.  Critical Role looks a little like this:


When I tried to explain to my befuddled sister what I was watching, I described it like this: Critical Role is like a really amazing and detailed audiobook that comes with a different voice for every character and also real-time reactions of those involved in the story.  Basically, if you combined an audio book and a live-action movie, just with fewer visual sets and more going on in your imagination.  From the outside, it's watching people sitting at a table, occasionally using props and minis, but mostly just talking.  From the outside, it seems like it could be fairly boring if you just walked by someone else watching. But oh, man.  It really is so much better than that. It makes me feel ALL OF THE FEELS--everything ranging from stress and sadness (so much sadness) to hilarity and elation (so much hilarity--both in story and out).  



So for me, the natural progression here (which I reached about halfway through my year-long binge) was to try and find some way--ANY way, really--to play D&D myself.  When searching through some online venues led to nothing I felt super comfortable with as a new player, I enlisted my sister and some friends who seemed willing to play.  Since I had the most "experience" with the game, it sort of fell to me to step into the roll of DM (dungeon master, or dungeon mistress, if you want, I guess). We play Sunday evenings and after a few different random one-off adventures, I think we're ready to start an actual campaign (which I am STOKED about!).  

But seriously, after watching the amazing adventures of the Vox Machina crew, how could I not want to play? I mean, there's:


and


and


Pretty much all girl could ever want, basically.


As of January 8th, they've started a new campaign, with all new characters (which I adore so far), a new setting, and new intriguing storyline created by Matt Mercer, who is probably one of the world's most fantastic DMs.

In the meantime, while I was going on an adventure or two, my 2017 Goodreads goal--initially at a low-for-me 80 books, had to be pared down to 60, which I only *just* managed to squeeze in right before the ball dropped on New Year's Eve.

The good news is that since I'm now caught up to the livestreamed episodes, I can take my viewing time down to 1 episode a week, and catch up on all of the books I *haven't* been reading, and all the reviews I most definitely have NOT been writing.  

That being said, I am going to try to make it my goal to write at least one review a week.  This may not work out super well, as I tend to read at pretty erratic paces (for example: I had read 3 books by the 7th of January and then have been reading the book I started after that for WEEKS now), and so I may not have a book newly finished to review, but I will certainly try to stay consistent with posting.

*That* being said,